On the book was printed: The Arduin Grimoire, by Dave Hargrave. of Doom, which collectively came to be known as “The Arduin Trilogy”. Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. The Arduin Grimoire – Vol 6 – House of the Rising , , KB. file, The Arduin , , KB. file.

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That of course magic and technology could play in the same game — Welcome to Skull Tower gave rules for firearms, while The Runes of Doom had rules for advanced energy weapons! To us, Hargrave preached bigger imaginary playgrounds. From Wikipedia, the free encyclopedia. Depending on gameplay by others I might have come back into play…. Endless setting books lend detail to world building.

Arduin Grimoire Series – Wayne’s Books RPG Reference

I remember my friendship all too brief with Dave while he was living in Concord, CA and, for an equally brief time, running his own gaming shop griimoire off Todos Santos Plaza.

He would paint the picture for you, tell you in his flowing language what was going on, what he saw in his own mind…and the rest was up to you, Fate, Role Play and the dice. The first three Arduin tomes are known as The Arduin Trilogy. Michio Okamura brimoire a regular contributor from the earliest volumes of the Arduin books, his distinct woodcut art style was featured on the cover of Dark Dreams AG VI.


Arduin Products are available through “Emperor’s Choice” games, here. When creators dream up imaginary worlds, they can go in two directions. These supplements are still valid today, and any self respecting GM would do well to consider embracing any amount of gaming genius contained within their pages.

Some years later, Dave Hargrave returned to make more in the series, having revamped his own system. From all I read you seem like the official Dream DM where everything would just be an awesome blend of well thought out role playing and action packed combat… man I wish I could play in your group!

Dave Hargrave never realized that his rules hardly mattered. Although already a complete game, this system is infinitely expandable with the only limit being the player’s imagination. According to Stafford, Hargrave was later very upset with himself for having created this spell and for his behavior in the situation.

The Arduin books gave us material ranging from the hilarious giant ridable Saint Bernards called “Bigglies” to the epic and terrifying the Curse of Tindalos, that called down the Lovecraftian Hounds of Tindalos upon its target and sometimes both at once.

But no one cared about his rules. The Arduin Adventure has a unique modular learning system that permits the gamer to apply any part of it to another system, or part of another system to itself.

Why do I need to login to see this item? Arduin advertisement from The Dragon issue 6, April The Arduin books told GMs and players that they should not believe in limits.

Arduin Grimoire Trilogy Original Box Set David Hargrave

In an era when state-of-the-art setting design consisted of the Wilderness Survival map and some encounter tables, Hargrave opened a world with detail that rivaled any setting that came later. Ads by Project Wonderful!


A modular format, allowing use of parts of the system with many other popular role-playing systems. The pages teemed with fresh ideas. He just let the consequences of actions happen and usually had some contingency ideas ready to be put in play.

It was the first published “cross-genre” fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre. Still, there was good material in the volumes that followed, which were: You must be logged in to post a comment.

trology All from a book originally proposed by Chaosium as an introductory volume they eventually published Basic Roleplaying instead as Arduin really did not fit what they were looking for. Sell us your stuff?

Once subversive, the Arduin Grimoire’s influence reaches today’s games

He did have feuds with several in the early gaming industry, leading to spells and other in-game snipes. To create ArduinHargrave took every fantastic element he dreamed up or fancied and piled them into one work of love.

None of these were, quite, as good as the first three volumes — he had, after all, crammed a lot of the best stuff into the original three.