This is the official wiki for The Homestuck Tabletop RPG!. I’m going to go my own path, and try to design a SBURB tabletop RPG in my own way. perhaps check out r/rpgstuck. they converted dnd 5e into a homestuck. The Homestuck RPG is a fan-made tabletop roleplaying game designed by Zeltaen. The goal of this project is to create an RPG that can capture the.
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Results 1 to 16 of Thread Tools Show Printable Version. The main issue is, there’s a major question in running it. I’ve decided that GURPS is a system that is versatile and one I’m reasonably familiar with, so it shouldn’t be an issue to run. The main issue is what to do with the trademark Homestuck cast size. The main comic has something like 24 “PCs”, as a general rough blanket statement. Even eliminating Alpha universe characters, the general size of a troll cast and the human cast is nearly impossible to run in any kind of normal gaming group.
To have the GM control all humans or all trolls is feasible, but lacks the sort of interacting personalities that grants Homestuck its charm.
Tabletpo problem also affects a mixed-species group, with the added issue of one or two of the players interacting with an entirely different set of NPCs to the other players. Players could play multiple characters, but that is a roleplaying challenge for most players, and can lead to general silliness.
Homestuck’s massive amounts of character interaction makes for a tough roleplaying setup.
GURPS definitely does not seem like the ideal system to use, so that’s a important thing to consider. Last edited by JetpackJimmy; at I think that post-by-post play would suit the beginning of Homestuck nicely, sense all interactions were threw pesterchum and variants.
It may allow you homedtuck have more PCs then a game in the flesh but I don’t actully know how post-by-post works. In dealing with the different personalities, I guess what I’d suggest is to have each player control a beta kid, with a few trolls for pesterlogs and the like.
Of course, it would be a good idea to ensure the set of characters given to each player didn’t interact much, since it would be dull if, say, one person at the table was controlling the equivalent of the “Make Her Pay” group of Terezi, Vriska and Aradia. By the time the alternate sessions become relevant, they’d hopefully have enough practice at playing multiple characters sensibly to cope with the doubling of the cast.
Personally, I’d consider homestuxk time-travel and mythological roles a much more challenging feature to fit into an RPG. The former would be difficult as a time player can invalidate the decisions of other players, such as could be seen when Dave prevented John’s premature visit to his denizen, or as we might be seeing with the latest retcon-heir updates.
I’d want to make sure the time player wouldn’t act without the group’s approval, if not bringing the other characters along on the time travel adventure. With mythological roles, there are two problems. Firstly, agreeing on what they actually mean!
The huge Classpect threads on the MSPA forums are testament to the possible interpretations, and a lot of game time could be taken up with discussing what a Tahletop does and whether inversion is a thing. My solution would be to either have everyone come up with a group interpretation before character creation, or to use a single source’s understanding exclusively, such as by assuming that the Sburb Glitch FAQ or BladekindEyewear’s analysis is correct.
Secondly, there could be issues in modelling the development of the powers associated with each role, since players appear to become more powerful the more they act according to their role. Again, there are a couple of options. You could either come up with the actions associated with each class and aspect, and assign a bonus when they’re acting in such a manner perhaps even jomestuck the requirements and bonuses twbletop to prevent metagaming?
They would homesttuck to begin with a rough idea of their character’s issues such as a hero complex or alcoholism, for instance and how they could overcome them as they progress, but I think it could be an interesting way of exploring that part of the setting. However, it’s definitely an interesting idea, and it looks like you’ve put quite a bit of thought into it already. Originally Posted by Laughingmanlol. I’d say have everyone create a couple of characters ex: Possibly throw in a clause like “I’ll be selecting which human your troll first contacts”.
Have them switch back and forth as the situation warrants or the players desire. When they switch, have them give r;g other character a task to do.
Something that might take up some time but wouldn’t be all that interesting to them. Troll Ancestors and human parents can be background NPCs given titles by the PCS they represent tabldtop of until the point where they end up creating alternate reality insanity at which point you have them stat them up like new characters.
I’m already running too many games darn it! Good ideas here, though I as a player would have trouble with the well-thought-out but kind of confusing PC distribution above me! BESM in particular plays fast and loose with the laws of reality. Thanks for the recommendation of Savage Worlds! That and Cortex Plus are definitely my top two choices. BESM seems cool, but I’m a little wary about the d20 system and seeming exclusivity to anime.
I think the thing to remember more than anything is this: The sessions involved in Homestuck are not the norm. Far outside of it. Homestuckk would recommend attempting it with an actual plain vanilla session first before you attempt to run a multiverse-spanning epoch of the level Hussie has created.
Last edited by ImNotTrevor; at That was actually my suggestion, to have a significantly smaller group of characters, even going down to a two-person session. Possibly a cherub session. System choice is still a question, and it can be fun to include characters from multiple planets in a more limited capacity. List of possible RPG systems added. I’ve had a quick look at GURPS and I think the point-buy system could be a good way of balancing the tablstop possible god-tier powers, but the complexity might be an issue as you said.
Adapting a simpler system looks like the best way of managing it, though, since it would mostly be a matter of replacing health with gel viscosity, strength with mangrit, and so on, before coming up with some powers that fit the players’ roles for higher levels.
Savage Worlds, however, might be a bit low-powered and restrictive for Homestuck.
Homestuck Tabletop Rpg : homestuck
I’m loving FAE especially! Since aspects are loosely defined, and the class even less so except the ones who’s powers have been specifically stated in comic making sure each player has a lot of freedom with their ‘builds’ is something to make note of. I just find sanity a rather dull affair. Originally Posted by JetpackJimmy. I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with “KILL” written on it sideways.
Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one. FAE would be a good fit for abilities that range the gamut from pedestrian to reality-bending and aren’t tied to any one skill.
Since Aspects Are Always True, but always have a balanced mechanical effect on dice rolls, you could have characters with wildly varying supernatural abilities based on their aspects all in the same party. As a GM, you’ll have to figure out how to make target numbers for supernatural abilities on the fly because all of the classpect abilities are so vague.
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As long as there’s a dramatic consequence for failing any roll, and the consequence for failure is balanced with the gains of homestcuk even if the consequence is just wasting your timeusing supernatural abilities will fit into the game just fine. This means you should take drastic measures to avoid rolling for anything that’s boring or inconsequential.
If you really must have homestuc, mechanics for supernatural abilities, I guess you could use high-powered stunts that cost refresh to acquire. Good Deeds Gone Unpunished! Scott The New World, Part 9: All times are GMT The time now is Usage of this rph, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.
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